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Lacrosse
Boys
The Game of Lacrosse
Rules & Regulations
The game of Lacrosse is physical. Rules have been established which are intended to protect safety of players and maintain control over the game. Each game must have a minimum of two officials; a referee and an umpire. There may also be a field judge and a chief bench official. Decisions regarding third and fourth officials are made by the organization hosting the game.
It is the coach's responsibility to teach and instill in each player that they are expected to be physical, but not violent. They are required to play with mental and physical control.
The NCAA has put forth a comprehensive series of regulations and penalties for infractions. Following is a brief summarization of some of the major and common rule violations.
Personal Fouls
Personal Fouls are infractions of a serious nature, which carry suspension from the game for periods ranging from a minute to three minutes, depending on the severity and intent of the infraction. The penalty's length is determined by the officials.
Cross Check, Slashing, Illegal Body Check, Tripping
Cross Check is a check by one player on another with the part of the stick between player's hands.
Slashing occurs when a player swings his/her stick at an opponent in a deliberate, vicious, or reckless fashion, or when the stick comes in contact with any area of opponent other than on their stick or gloves, unless opponent is actively attempting to deflect a legitimate check with part of their body. Slashing also occurs when the stick of a player strikes any part of an opposing player's body above the neck, unless when done by a player in the act of shooting, passing or scooping the ball.
Illegal Body Checks occur when checking a player not within 5 yards of the ball, a late hit, contact from behind or above the shoulders or below the waist. This also occurs when a body check is thrown on an opponent who does not possess the ball, or when an avoidable body check of the opponent is made after the opponent has made a shot or pass.
Tripping is obstructing an opponent at or below the waist with any part of the stick or body. If a player makes a legitimate check with the stick to dislodge the ball from an opponent's stick and subsequently the opponent trips over his/her own or the checker's stick, this is not tripping.
Unnecessary Roughness occurs when a player uses unnecessary and deliberate violent contact on an opposing player or is an infraction of the rules by being excessively violent when holding or pushing.
Unsportsmanlike Conduct occurs when a person who represents a team attempts to argue with or influence the decision of a game official, using threatening, profane, abusive, or obscene language or gestures during the game; or baits, taunts or acts in a manner considered unsportsmanlike by a game official.
Illegal Crosse is the use of a crosse which does not conform to NCAA rules and standards.
Illegal Gloves are gloves which do not conform to required standards or when the glove's fingers and/ or palms have been altered or removed.
Holding, Off-Side, Warding Off, Stalling
Technical Fouls
Technical fouls are less serious than personal fouls and are subject to a 30 second suspension from play of the offending player.
Holding occurs when a player impedes or interferes with an opponent's stick movement.
Off-Side occurs when there are more than six players on the opponent's side of the field. This also occurs when a defenseman crosses the center line as the ball is being cleared up the field and all three attackmen and middies have progressed past the center line.
Warding Off occurs when a player with the ball uses his/her free hand or any part of his/her body to hold, push or control the stick or body of the player applying check.
Stalling is when a team intentionally holds the ball without advancing toward the goal.
Screening occurs when an offensive player moves into or makes contact with a defender with the purpose of blocking the defensive player from opponent being played.
Illegal Procedure is a term that includes touching of the ball by a player other than the goalie, playing in the game without a stick, use of illegal equipment, avoidable lateness of the team, placing a stick in an opponent's face, entering the game prior to expiration of a penalty, delay of game, more than 10 men on the field, and illegal playing out of bounds. (See complete description in NCAA rules).
Interference occurs when one player interferes with free the movement of an opponent. Exceptions: when opponent has the ball and a player is within five feet of opponent, or the ball is loose or on the fly, and both players are within five feet of the ball.
Pushing is when a player pushes, thrusts, or shoves an opponent from behind. Pushing is permitted from the front and sides when an opponent has possession of the ball or is within five yards of a loose ball.
ATTACK
The Position:
The position of attack requires the most stick skill of all positions, with the exception of the goalie. Attackmen should demonstrate good stick work with either hand and have quick feet to maneuver around the goal in heavy traffic. Effective attackmen have good peripheral vision, precision passes, and can effectively dodge, screen and shoot. The attack are always on the field as a scoring threat and, given an even match up, should score often. Typically the attack work behind the net, called the "X" area, and on the flanks of the crease, called the "wings". This gives the attackmen the most room to dodge and cut. Attackmen generally restrict their play to half of the field. They must work with the midfield to run an effective offense. An attackman should be quick, alert, confident in one-on-one situations and be able to withstand physical punishment by the opposing defensemen.
Some Rules:
The attack use dodging, picks (just like in basketball), and passing to generate a good shot. Similar to basketball, the object is to move the ball around until the defense breaks and someone is left with an open shot. One way to do this is by letting an attackman go one-on-one with a defender. The attackman tries to beat his defender by dodging, causing another defenseman to slide, creating an unbalanced situation in which he can either shoot or pass to someone else who is wide open. The attackman can move in any direction with any amount of force, as there are no charging rules. The attackman, however, like all players cannot clamp the ball in his stick with his thumb, chest, or helmet. He is also not allowed to push or hit the defenseman's stick with his arms or hands. This is called warding.
THE MIDFIELDER
The Position:
The midfielder is considered by many to be the backbone of the lacrosse team. Good midfielders need speed, stamina, hustle and determination. They are required to play both defense and offense. However, the middies are largely responsible for a key aspect of the game - transition. Transition is by far the most important part of the game and helped create the nickname, 'The Fastest Game on Two Feet'. It involves retrieving loose balls, or clearing saved shots and running and passing the ball up the length of the field. If a team can get the ball and have an extra man advantage on the offensive end of the field, even for a split second, they have a good opportunity to score. When this advantage occurs in transition it is called a fast break. A midfielder should be able to shift quickly from offense to defense. Midfielders do not have to be proficient scorers, but should be able to "read" what is about to happen next.
Some Rules:
Along the center of the field is the midfield line. It is this reference point that determines whether a team is offsides or not. The rules for offsides are simple: you must have 4 players on your defensive end at all times, and 3 players on your offensive end at all times. Since it doesn't matter which players stay on what side, it is up to the midfield to keep their team onsides, by staying on one side or the other. Since the position requires so much running, the midfielders often changes lines on the fly, as in hockey.
DEFENSE
The Position:
The defenseman′s responsibility is to defend the goal. Although size aids the defenseman, more importantly defensemen should be quick, agile and aggressive. Speed is always a valuable commodity, but the ability to act and react, to judiciously apply pressure and to recover are the key ingredients to an effective defenseman. They must keep the attack at bay. Their job is to keep the ball away from the net so the opposing attack doesn't get a good look at the goal. The job is difficult: A defenseman doesn't know where the attack are going or what they are going to do. In his arsenal the defenseman has a long stick (11U and above). This stick allows a defender to keep the attackmen at a distance, thus allowing him to throw checks without being beaten on foot. Good footwork is an extremely important part of playing good defense. A defenseman must be able to apply pressure and be aggressive, without lunging a foot and body forward is key, otherwise the offensive player can then easily go around the overly aggressive defenseman. A defenseman must be able to think and react quickly, and most importantly communicate with his fellow defensemen.
Some Rules:
Defensemen are allowed to check the attackmen they are covering. What this means is a defenseman is allowed to use his stick to hit the attackman's stick and arms. A defenseman cannot strike the attackman on the head, and cannot strike the attackman's body with the stick with any significant force. This penalty is called a slash. Most slash penalties occur when a defenseman employs the use of a 'slap' check, which is when the stick is swung perpendicular to the attackman's shaft in a slapping motion. The other common check is the 'poke' check, in which the defenseman simply jabs straight on at an attackman's stick in a motion like that of a pool cue. When the attackman is close enough, a defenseman can use his body for defense. Body checking, or hitting, in lacrosse is very similar to that in hockey. A legal body check is any hit that is head to head (no hitting from behind). People who are legal targets are anyone standing within five yards of a loose ball, or anyone with possession of the ball. Hitting someone without the ball, while another player has possession is called interference.
THE GOALIE
The Position:
The position of goalie in lacrosse is probably one of the most intense positions of all sports. Essentially, you must play catch with people at a very high speed. Unfortunately for the goalie, most people don't throw at his stick. The goalie wears additional protective equipment: throat guard and chest protector. A goalie stick is typically of normal length, 40-50 inches, with an extra wide head. Unlike goalies in hockey, lacrosse goalies must be very mobile. They often come out of the circular crease that surrounds the 6′x6′ goal. Explosive speed and very quick hands are key ingredients in making a goalie, as well as a tolerance for pain. When a goalie comes out of the crease to fetch ground balls or to clear a saved shot, he becomes a target, much like the quarterback in football A good goalie leads the defense by reading the situation and directing the defensemen to react. A goalie also directs the clearing patterns and provides intangible cohesion that binds a team together. A good goalie should have excellent hand/eye coordination and a strong voice. Quickness, agility, confidence, a "thick skin" by not getting too down when scored on and the ability to concentrate are also essential.
Quick hint:
Offense starts with an O and when you have the ball your team is on offense. The shape of a lacrosse ball is a circle another good way to remember.
Defense starts with a D. When you dont have the ball your team is on defense.
Boys
The Game of Lacrosse
Rules & Regulations
The game of Lacrosse is physical. Rules have been established which are intended to protect safety of players and maintain control over the game. Each game must have a minimum of two officials; a referee and an umpire. There may also be a field judge and a chief bench official. Decisions regarding third and fourth officials are made by the organization hosting the game.
It is the coach's responsibility to teach and instill in each player that they are expected to be physical, but not violent. They are required to play with mental and physical control.
The NCAA has put forth a comprehensive series of regulations and penalties for infractions. Following is a brief summarization of some of the major and common rule violations.
Personal Fouls
Personal Fouls are infractions of a serious nature, which carry suspension from the game for periods ranging from a minute to three minutes, depending on the severity and intent of the infraction. The penalty's length is determined by the officials.
Cross Check, Slashing, Illegal Body Check, Tripping
Cross Check is a check by one player on another with the part of the stick between player's hands.
Slashing occurs when a player swings his/her stick at an opponent in a deliberate, vicious, or reckless fashion, or when the stick comes in contact with any area of opponent other than on their stick or gloves, unless opponent is actively attempting to deflect a legitimate check with part of their body. Slashing also occurs when the stick of a player strikes any part of an opposing player's body above the neck, unless when done by a player in the act of shooting, passing or scooping the ball.
Illegal Body Checks occur when checking a player not within 5 yards of the ball, a late hit, contact from behind or above the shoulders or below the waist. This also occurs when a body check is thrown on an opponent who does not possess the ball, or when an avoidable body check of the opponent is made after the opponent has made a shot or pass.
Tripping is obstructing an opponent at or below the waist with any part of the stick or body. If a player makes a legitimate check with the stick to dislodge the ball from an opponent's stick and subsequently the opponent trips over his/her own or the checker's stick, this is not tripping.
Unnecessary Roughness occurs when a player uses unnecessary and deliberate violent contact on an opposing player or is an infraction of the rules by being excessively violent when holding or pushing.
Unsportsmanlike Conduct occurs when a person who represents a team attempts to argue with or influence the decision of a game official, using threatening, profane, abusive, or obscene language or gestures during the game; or baits, taunts or acts in a manner considered unsportsmanlike by a game official.
Illegal Crosse is the use of a crosse which does not conform to NCAA rules and standards.
Illegal Gloves are gloves which do not conform to required standards or when the glove's fingers and/ or palms have been altered or removed.
Holding, Off-Side, Warding Off, Stalling
Technical Fouls
Technical fouls are less serious than personal fouls and are subject to a 30 second suspension from play of the offending player.
Holding occurs when a player impedes or interferes with an opponent's stick movement.
Off-Side occurs when there are more than six players on the opponent's side of the field. This also occurs when a defenseman crosses the center line as the ball is being cleared up the field and all three attackmen and middies have progressed past the center line.
Warding Off occurs when a player with the ball uses his/her free hand or any part of his/her body to hold, push or control the stick or body of the player applying check.
Stalling is when a team intentionally holds the ball without advancing toward the goal.
Screening occurs when an offensive player moves into or makes contact with a defender with the purpose of blocking the defensive player from opponent being played.
Illegal Procedure is a term that includes touching of the ball by a player other than the goalie, playing in the game without a stick, use of illegal equipment, avoidable lateness of the team, placing a stick in an opponent's face, entering the game prior to expiration of a penalty, delay of game, more than 10 men on the field, and illegal playing out of bounds. (See complete description in NCAA rules).
Interference occurs when one player interferes with free the movement of an opponent. Exceptions: when opponent has the ball and a player is within five feet of opponent, or the ball is loose or on the fly, and both players are within five feet of the ball.
Pushing is when a player pushes, thrusts, or shoves an opponent from behind. Pushing is permitted from the front and sides when an opponent has possession of the ball or is within five yards of a loose ball.
ATTACK
The Position:
The position of attack requires the most stick skill of all positions, with the exception of the goalie. Attackmen should demonstrate good stick work with either hand and have quick feet to maneuver around the goal in heavy traffic. Effective attackmen have good peripheral vision, precision passes, and can effectively dodge, screen and shoot. The attack are always on the field as a scoring threat and, given an even match up, should score often. Typically the attack work behind the net, called the "X" area, and on the flanks of the crease, called the "wings". This gives the attackmen the most room to dodge and cut. Attackmen generally restrict their play to half of the field. They must work with the midfield to run an effective offense. An attackman should be quick, alert, confident in one-on-one situations and be able to withstand physical punishment by the opposing defensemen.
Some Rules:
The attack use dodging, picks (just like in basketball), and passing to generate a good shot. Similar to basketball, the object is to move the ball around until the defense breaks and someone is left with an open shot. One way to do this is by letting an attackman go one-on-one with a defender. The attackman tries to beat his defender by dodging, causing another defenseman to slide, creating an unbalanced situation in which he can either shoot or pass to someone else who is wide open. The attackman can move in any direction with any amount of force, as there are no charging rules. The attackman, however, like all players cannot clamp the ball in his stick with his thumb, chest, or helmet. He is also not allowed to push or hit the defenseman's stick with his arms or hands. This is called warding.
THE MIDFIELDER
The Position:
The midfielder is considered by many to be the backbone of the lacrosse team. Good midfielders need speed, stamina, hustle and determination. They are required to play both defense and offense. However, the middies are largely responsible for a key aspect of the game - transition. Transition is by far the most important part of the game and helped create the nickname, 'The Fastest Game on Two Feet'. It involves retrieving loose balls, or clearing saved shots and running and passing the ball up the length of the field. If a team can get the ball and have an extra man advantage on the offensive end of the field, even for a split second, they have a good opportunity to score. When this advantage occurs in transition it is called a fast break. A midfielder should be able to shift quickly from offense to defense. Midfielders do not have to be proficient scorers, but should be able to "read" what is about to happen next.
Some Rules:
Along the center of the field is the midfield line. It is this reference point that determines whether a team is offsides or not. The rules for offsides are simple: you must have 4 players on your defensive end at all times, and 3 players on your offensive end at all times. Since it doesn't matter which players stay on what side, it is up to the midfield to keep their team onsides, by staying on one side or the other. Since the position requires so much running, the midfielders often changes lines on the fly, as in hockey.
DEFENSE
The Position:
The defenseman′s responsibility is to defend the goal. Although size aids the defenseman, more importantly defensemen should be quick, agile and aggressive. Speed is always a valuable commodity, but the ability to act and react, to judiciously apply pressure and to recover are the key ingredients to an effective defenseman. They must keep the attack at bay. Their job is to keep the ball away from the net so the opposing attack doesn't get a good look at the goal. The job is difficult: A defenseman doesn't know where the attack are going or what they are going to do. In his arsenal the defenseman has a long stick (11U and above). This stick allows a defender to keep the attackmen at a distance, thus allowing him to throw checks without being beaten on foot. Good footwork is an extremely important part of playing good defense. A defenseman must be able to apply pressure and be aggressive, without lunging a foot and body forward is key, otherwise the offensive player can then easily go around the overly aggressive defenseman. A defenseman must be able to think and react quickly, and most importantly communicate with his fellow defensemen.
Some Rules:
Defensemen are allowed to check the attackmen they are covering. What this means is a defenseman is allowed to use his stick to hit the attackman's stick and arms. A defenseman cannot strike the attackman on the head, and cannot strike the attackman's body with the stick with any significant force. This penalty is called a slash. Most slash penalties occur when a defenseman employs the use of a 'slap' check, which is when the stick is swung perpendicular to the attackman's shaft in a slapping motion. The other common check is the 'poke' check, in which the defenseman simply jabs straight on at an attackman's stick in a motion like that of a pool cue. When the attackman is close enough, a defenseman can use his body for defense. Body checking, or hitting, in lacrosse is very similar to that in hockey. A legal body check is any hit that is head to head (no hitting from behind). People who are legal targets are anyone standing within five yards of a loose ball, or anyone with possession of the ball. Hitting someone without the ball, while another player has possession is called interference.
THE GOALIE
The Position:
The position of goalie in lacrosse is probably one of the most intense positions of all sports. Essentially, you must play catch with people at a very high speed. Unfortunately for the goalie, most people don't throw at his stick. The goalie wears additional protective equipment: throat guard and chest protector. A goalie stick is typically of normal length, 40-50 inches, with an extra wide head. Unlike goalies in hockey, lacrosse goalies must be very mobile. They often come out of the circular crease that surrounds the 6′x6′ goal. Explosive speed and very quick hands are key ingredients in making a goalie, as well as a tolerance for pain. When a goalie comes out of the crease to fetch ground balls or to clear a saved shot, he becomes a target, much like the quarterback in football A good goalie leads the defense by reading the situation and directing the defensemen to react. A goalie also directs the clearing patterns and provides intangible cohesion that binds a team together. A good goalie should have excellent hand/eye coordination and a strong voice. Quickness, agility, confidence, a "thick skin" by not getting too down when scored on and the ability to concentrate are also essential.
Quick hint:
Offense starts with an O and when you have the ball your team is on offense. The shape of a lacrosse ball is a circle another good way to remember.
Defense starts with a D. When you dont have the ball your team is on defense.